Comments for Meeple Mountain – Board Game Reviews, Videos, Humor, and more https://www.meeplemountain.com/ Board Game Reviews, Videos, Humor, and more Sat, 29 Jul 2023 20:35:28 +0000 hourly 1 Comment on SiliconVania Game Review by Bob Pazehoski, Jr. https://www.meeplemountain.com/reviews/siliconvania/#comment-129185 Sat, 29 Jul 2023 20:35:28 +0000 https://www.meeplemountain.com/?post_type=reviews&p=281202#comment-129185 In reply to Dan.

Thank you for the kind words! There’s a lot to love in the box. I hope the outing with the family goes well. If the quirky art and colorful bits hold them long enough, there’s a decent amount of gratification that comes from pulling off a solid arrangement.

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Comment on SiliconVania Game Review by Dan https://www.meeplemountain.com/reviews/siliconvania/#comment-129184 Sat, 29 Jul 2023 20:30:48 +0000 https://www.meeplemountain.com/?post_type=reviews&p=281202#comment-129184 Great article Bob! I feel we both landed in the same spots regarding, the first “learning” game and in overall assessment. I’ll have to put this in front of my 9 and 11 year old’s and see if they can grasp as your 10 year old did. Cheers!

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Comment on Inside Job Game Review by Jacob https://www.meeplemountain.com/reviews/inside-job/#comment-129135 Tue, 25 Jul 2023 19:24:20 +0000 https://www.meeplemountain.com/?post_type=reviews&p=281377#comment-129135 Sounds like this reviewer hates fun

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Comment on The 33 Most Anticipated Games of Gen Con 2023 by Wesley K https://www.meeplemountain.com/articles/most-anticipated-games-of-gen-con/#comment-129081 Sat, 22 Jul 2023 04:46:25 +0000 https://www.meeplemountain.com/?post_type=articles&p=253523#comment-129081 Andy and I are definitely on the same page with these picks. 🙂 Looking forward to trying to snag some of these.

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Comment on Lacrimosa Game Review by Andrew Lynch https://www.meeplemountain.com/reviews/lacrimosa/#comment-129043 Wed, 19 Jul 2023 10:38:16 +0000 https://www.meeplemountain.com/?post_type=reviews&p=264915#comment-129043 In reply to Hal.

Thank you for reading, Hal, and for your comment. I agree that this review doesn’t work. It is too long for how little there is to say on its subject. I tried something—Hey, this game is too long for what it’s doing, what if the review were equally stagnant—and it didn’t work.

Believe it or not, I generally stay away from in-depth rules explanations in my reviews! I’m usually the one leaving comments on other MM reviewers’ drafts saying “This can be shortened down.” I don’t believe that’s what reviews are for. If someone wants to know how a game is played to that level of granularity, they can look up the manual. In the case of Lacrimosa, because I found the burden of the teach so out of proportion to the quality/depth of the game, I made a sardonic exception. That’s why I encouraged skimming in the opening title. Even I don’t want to read all of it.

As for the Pax Pamir remark, there was nothing disingenuous about it. As I sat down to teach a table of four Lacrimosa, my friend Nathan sat down with three people who’d never played Pax Pamir. Pax took maybe five more minutes to teach, and both games finished around the same time. In fact, I think Pax Pamir finished a bit earlier. With games like Pax Pamir, the rules overhead and playtime are often cited as the reasons for not playing. “It’s kind of late,” “I don’t want to learn a complicated game right now,” etc. Lacrimosa will appeal to many of the same people, but it doesn’t present as that sort of endeavor. Given that it is, I find it salient to note that Pax Pamir, even with its rules questions and exceptions, could be managed in the same amount of time. You are entirely correct to note that Lacrimosa is a smoother initial playing experience, but that wasn’t the point of the comparison.

If I were to review Lacrimosa today, I would write a different review, but that’s true of nearly everything I’ve ever written. Off the top of my head, this is the only review I’ve written that I felt I was writing *at* the game, which is not the best approach. At least I’ve tried it now, and gotten it out of my system. Thanks again for reading!

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Comment on Lacrimosa Game Review by Hal https://www.meeplemountain.com/reviews/lacrimosa/#comment-129039 Wed, 19 Jul 2023 07:55:19 +0000 https://www.meeplemountain.com/?post_type=reviews&p=264915#comment-129039 A strange specimen of a review that‘s both overcooked and undercooked. The analysis itself is rather stringy (a lot of work for a Just Another Soulless Euro conclusion) and the rules covered so meticulously that the entire essay seems to recurse.

The typical Theme/Components/Gameplay/Final Thoughts structure doesn’t help in this regard, either, but it would be unfair to burden this author with that criticism. Everyone seems to cling to it for dear life despite how tedious it is (and how perfunctory it can feel).

Also (and this is a pet peeve of mine), the Pax Pamir remark smacks of SU&SD’s irritating “Why not play Concordia instead?” and even seems a bit disingenuous. Wehrle games provide lots of handholds to get going, but they also provoke tons of rules questions and exceptions during play (which is not inherently a weakness!). Surprisingly, Lacrimosa does not.

Best of luck to you in your future work.

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Comment on Carcassonne Strategy Guide by Andrew Holmes https://www.meeplemountain.com/articles/carcassonne-strategy-guide/#comment-129014 Mon, 17 Jul 2023 17:57:31 +0000 https://www.meeplemountain.com/?post_type=articles&p=217763#comment-129014 In reply to Melanie.

So glad you found it helpful Melanie! 🙂 I agree, that image of the tile types and number opened my eyes to the depths of Carcassonne!

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Comment on Carcassonne Strategy Guide by Andrew Holmes https://www.meeplemountain.com/articles/carcassonne-strategy-guide/#comment-129013 Mon, 17 Jul 2023 17:56:23 +0000 https://www.meeplemountain.com/?post_type=articles&p=217763#comment-129013 In reply to Russ.

Hi Russ, you make an interesting point. Really the pointers here are just for the base game (although I’ll admit at least one of the photos has a bunch of expansions thrown in!), once you add in expansions the luck of the draw factor becomes much greater. With just the base game you know (roughly or by heart) the tile probabilities and your turns become based on both outsmarting your opponent and playing the probabilities. Yes you can still get stymied by the occasional luck of the draw but you’re aware of the chance of that happening and choose to take that risk. With the expansions, the tile pool becomes larger so its harder to know what might come out when, and the big scorers like the cathedrals or castles can be a lot more swingy. It’s why the major Carcassonne tournaments are just the base game, not even including the river expansion (which is my preferred way to start).

What I will say though, as someone who’s played hundreds of games, is that whilst the base game by itself is a purer and deeper experience, I personally add in an expansion or two most of the time for the tweaks and changes they add and I enjoy the slight added chaos of not knowing what’s going to come out next and reacting to it.

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Comment on Mystic Vale: Essential Edition Game Review by Andrew Holmes https://www.meeplemountain.com/reviews/mystic-vale-essential-edition/#comment-129012 Mon, 17 Jul 2023 17:42:31 +0000 https://www.meeplemountain.com/?post_type=reviews&p=274933#comment-129012 In reply to Joshua Westlund.

Aw, thanks Joshua, so pleased you enjoyed the article! 🙂

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Comment on Illumination Game Review by Bob Pazehoski, Jr. https://www.meeplemountain.com/reviews/illumination/#comment-128994 Sat, 15 Jul 2023 17:33:59 +0000 https://www.meeplemountain.com/?post_type=reviews&p=281191#comment-128994 In reply to Mitchell Thomashow.

Illumination is definitely a gem, and the artwork is so very endearing. You should be proud! I do hope folks are willing to give it a try.

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Comment on Illumination Game Review by Mitchell Thomashow https://www.meeplemountain.com/reviews/illumination/#comment-128991 Sat, 15 Jul 2023 14:05:42 +0000 https://www.meeplemountain.com/?post_type=reviews&p=281191#comment-128991 It’s good to see Illumination get this attention. It is a uniquely interesting game. I am biased because my son was responsible for the art in the project. Yes, it is quirky, but it absolutely reflects the spirit of the game and creates the atmosphere that you so much enjoy.

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Comment on Dungeons & Dragons: Trials of Tempus Game Review by Mark Iradian https://www.meeplemountain.com/reviews/dungeons-dragons-trials-of-tempus/#comment-128973 Fri, 14 Jul 2023 12:57:34 +0000 https://www.meeplemountain.com/?post_type=reviews&p=281554#comment-128973 In reply to Thor Knai.

Thank you for the kind words!

Since we are discussing about rules, I noticed the player aids mention chain damage can be used on top of chain attacks cards. However, the rulebook states that chain cards can only be used per action spend (e.g. so either damage or attack chains)

Which one is it?

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Comment on Dungeons & Dragons: Trials of Tempus Game Review by Thor Knai https://www.meeplemountain.com/reviews/dungeons-dragons-trials-of-tempus/#comment-128963 Fri, 14 Jul 2023 02:41:21 +0000 https://www.meeplemountain.com/?post_type=reviews&p=281554#comment-128963 Thank you for your review, Mark! You’ve been fair and make great points, and I’m absolutely thrilled to see the joy of playing our game shine through as you write. 🙂

As far as minion behavior goes, once activated by any means, they remain so and take turns every round until defeated, they should never be standing around doing nothing unless they are literally in the center of the board and still cannot see any targets at any range.

Perhaps rightly so, the Trial Guardians have turned out to be a mixed bag for reviewers so far, and you hit the nail on the head in regards to some of the “why’s” behind it all. I’ll add this: The Guardian is meant to represent a new and final phase of the game, forcing a marked shift in playstyle. They are meant to be “overpowered” if their mechanics aren’t exploited or handled effectively, more so in a game of 2v2, but each are meant to have weaknesses or triggers that can be manipulated and used against them or to make them act in suboptimal ways. Hence why they are drawn at the start of the game, and can be “planned” against from the Hero Deck building stage. Kiting and CC work wonders!

That said, scaling them as you suggest is an effective way to shorten games a bit and make the endgame less scary for teams with a slim lead.

Again, a heartfelt thank you for the time you’ve put into this, and for your kind and reasoned words.

-Thor

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